Tuesday, April 9, 2019

Android App Essay Example for Free

humanoid App EssayDuring the earliest years, children interact primarily with people. Their interactions with toys ar usu wholey in the context of human interactions as substantially. They need to freely explore, manipulate, and test everything in the environment. Increasingly in todays world, this includes the exploration of engineering tools and interactive media. Children of this age be drawn to push-button switches and controls. The early years argon a time of quick skill as parents prepare their children for the upcoming challenges of school. Basic concepts and skills, eye coordination, derriere all be taught at this age.Recognizing kick the buckets, letter and images are early pre- literacy skills crucial to the foundation of future learning. Children who can identify letter, number and sounds when entering kindergarten pull up stakes be well-prepared to learn to sound out words and read. The exercising of technology can facilitate young childrens recognition of tool sounds, letters and rime with so much bid. A. bidding OF THE PROBLEM On the course of the discipline, the researcher found out the following problems M some(prenominal) Smartphone Apps might establish harmful to toddlers. Smartphone Apps that is hard to use of goods and services and complicated for the toddlers.Wrong selection of Apps that has non-beneficial to the growth of toddlers. Apps that have no interaction to the user. B. OBJECTIVES OF THE STUDY To build an educational android action that can teach and expand your childs suppuration brain. To build an educational android occupation program that is easy to use, specially knowing for toddlers. Help kids to step-up their brain power along with improving their memory. To build educational android industriousness that can be usable for the future learning of the user. To build interactive educational android applications programme. C. SIGNIFICANCE OF THE STUDY technology today is really necessary especially when it comes to education. To the kids/toddlers Fast development for their recognition skills in alphabets, numbers and sounds of animals. The study can be a great help in accelerating childrens reading ability. Toddlers will be well prepared to learn the fundamentals the time they enter pre-school. To the parents Save more time to do their inhabitancy job. Smartphone can actually babysit their children while they are busy (cooking or cleaning the house etc). To the future developer make headway them to develop more usable and presumptive application.D. SCOPE AND LIMITATIONS The proposed educational android application on the basic tasks of system has the following features as well as limitations The FirstStep educational android applications teach toddlers the basic learning and recognition of the numbers, alphabet and sound of animals in a fun and dewy-eyed way. The FirstStep educational android application doesnt have time limits or scores, so its stress-free fun for tod dlers. All of the pictures have sounds. The FirstStep educational android application works altogether in any Android phones.The android application can excessively gestate to tablets, but the screen size is small, because the screen size of the FirstStep android application is originally tick for cell phones only. The FirstStep educational android application has no problem solving, computation or logic plucky. The Appinventor MIT where the FirstStep educational App was build has a limit size of 5mb only for the program that is why it is separated into four apk. The FirstStep educational android application stop sometimes due to compatibility issues, but still itll continue. E. CONCEPTUAL FRAMEWORK stimulant drug Process Output DEFINITION OF TERMS Paint Have fun with an additional functionality of the proposed program. There are three categories animals, toys and trees. It allows the user to have fun with the pictures. first principle From A to Z. Sounds play every time the user touches the letters and images. Animals Different animals that have sounds every time the user touch the image. Numbers Counting numbers 1 to 10. App Inventor An open source, Web-based system developed by Google that allowed people to create Android apps without having to sleep together how to code.Instead of writing code, the Android mobile app can be visually designed with App Inventor. Emulator practise to test the project in Appinventor MIT. Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dep repealencies as possible. It is intended to let application developers write once, persuade anywhere (WORA), meaning that code that runs on one platform and does not need to be recompiled to run on an otherwise. CHAPTER II REVIEW OF RELATED LITERATURE A. Foreign Study Figure 1 playing period Painting assort Shot http//www.appszoom. com/android_games/casual/fun-painting-app-for ki ds_lnli. html Fun painting was developed to teach kids well-nigh colors and drawing. With a choice of three colors, red, blue, green, you can draw anything you want on a crafty cat. You can press the clear button to clear your drawing and start over. There is no lay aside button to save your work to send or share it on facebook. You can click following button to go in the next picture then paint it. Figure 2 prove shots from Kids Zoo Animal Sounds alba. tasar? m interactive Kids Zoo is a fun package to learn the animal world for little toddlers.It is a fun android application for kids and toddlers to agnise animals and their different sounds. It is designed for kids all of the pictures are cute and have sound. for for certain the kids will like it. The application is easy to use. It is very simple there is no scoring or logic so its stress free fun for kids. All they have to do is touch the buttons and pictures to hear the sounds of animals. Figure 3 Screen shot from alphabet for Kids All Alphabets, Pratik Machchar ABC for shows the alphabets A to Z with their sounds. It is a fun application specially designed for kids and toddlers to recognize the alphabet sounds.The application is easy to use. You just have to push the sound button to play the sound of alphabet, and then the next or previous button to move to another letter. The processes of each page are all the same. B. Local Studies Figure 4 Screen shots from ABaKaDa Alphabet https//play. google. com/store/apps/details? id=appinventor. ai_suphap2. Abakada_Alphabet_Launchhl=tl ABaKaDa Alphabet flash card is a fun way of learning the alphabet of the Tagalog language. The deck contains 20 letters aimed to aid kids or even adults in identification and pronunciation.A bonus feature of doodling the pictures will surely give the kids something to recall. Abakada Alphabet is best not only for Filipino kids living in the Philippines or foreign but also those who want to start learning the Tagalog language while having fun. Figure 5 Screen shots from CountRok, created by Jeprok Apps. CountRok, created by Jeprok Apps, is designed as an educational application for the Global Filipino Family to learn the basic principle of Counting in Tagalog (Filipino). Its a cool and smart application that teaches counting from 1 through 10 in Tagalog and English.Screens have simple buttons for arrows to move back and forth and a play button for audio. artistry are colorful and animations help to keep a childs attention. CHAPTER III METHODOLOGY The proponent decided to use agile packet package program development because it promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and plastic response to change. It also emphasizes face-to-face communication between the developer and the stakeholder who provide the desired software requirements.And at the end of the iteration, a working product is demonstrated to the stakeholder to min imize overall risk and allows the project to adapt to changes quickly. thence the final software output is developed with minimal bugs which are exactly what the stakeholder wanted. Figure 6 officious Methodology Development Cycle Figure 6 shows the software development cycle of agile methodology. Therefore, attributes of the say method are well suited to the development of the proponents educational android application. A. indispensableness analysis stageIn this stage, the proponent came up with the idea of creating an educational Android application. It is an educational application that will help kids and toddlers for developing their recognition skills of the English alphabet, numbers, animals and sounds. B. Development Stage In this stage, the development of the software took place. The proponent added functionality to the design. Every finished output was built and tested to detect possible program errors. Iterations or changes were done from time to time to correct imperf ections. Improvement of design, graphics and expansion of softwares features was observed.It was examine by the software project prof, technical adviser and stakeholder (pre-school teacher) who added functionality and concept to the overall software design or removed some. Every suggested improvement was noted to be implemented on the next iteration of the software development. Figure 7 Agile methodology decision making cycle Figure 7 shows that in every phase of the software development stage, the stakeholder gives his feedback. It is considered by the proponent to ensure that the final software will contain the attributes of the good software. C.The software was prepared for final checking after the approval of the software project professor and technical adviser. It was based on the test done on the development stage where software was ensured to be free from bugs and errors. Demo was done for final software assessment. CHAPTER V SUMMARY, CONCLUSIONS AND RECOMMENDATION A. SUMMAR Y This project authorise First Step is an educational android application for toddlers. The study sought to create an educational game for kids to develop their recognition of sounds of animals, numbers and the alphabet.The project also aimed to maximize the use of technology in a good and practical way and to obtain more knowledge. The project also aimed to create interactive software for the kids. In addition to the software project, the researcher gathered valid information through internet research and interviews from an expert in programming and a pre-school teacher who has an expertise in working with children. The features of the proposed android application are painting, counting numbers, and recognizing alphabets and animal sounds. B. CONCLUSIONSThe finalization of software has led to the following conclusions pertaining to the softwares attributes The android application is maintainable since it is created development the agile methodology which acknowledges the feedback of the stakeholder. It evolved thoroughly as the stakeholder changed the product requirements. The android application is dependable It doesnt cause harm or damages to any users since it is an educational tool only. It doesnt contain confidential data accessible by the users given that the software has built-in images only which are used in topic simulations.The android application is efficient because it is responsive and doesnt waste any system resources. The android application is usable and user-friendly. It is designed for kids and toddlers. C. RECOMMENDATIONS The researcher recommends parents to use First Step android application to speed up the learning process for toddlers. They can use their gadgets for teaching instead using and buying manual flash cards for the kids to learn about alphabets, numbers and animals. Its practical to use gadgets since all have them.The proponent also recommends to the parents of young Smartphone users to Explain to your children that screen-l earning must be balanced with other activities, and limit their Smartphone or table time. Set daily limits early, and stick to them. Use your mobile device as a babysitter as seldom as possible. Choose credible apps that offer a logical educational component. Games are fine, but try to find apps that teach and expand your childs growing brain. Talk to your kids about what theyre learning from their Smartphone apps. Ask them questions, and check out the apps yourself and get involved in their activities.Dont let your young kids isolate themselves for too long with a Smartphone or tablet. get hold of using parental controls (like NQ Family Guardian ) to ensure your child is protected from the bad stuff and can only access the good stuff at appropriate times. You can also monitor your childs location and allow your child to alert you when he needs you. For the future developers the proponent recommends to create credible application that can be beneficial for the next generation. Use your talents in building good application that are harm-free for the users.

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